Back to Journals » Psychology Research and Behavior Management » Volume 17

The Impact of Cyberbullying Victimization on Internet Gaming Addiction Among College Students: The Mediating Roles of Basic Psychological Need Satisfaction and Frustration, and the Moderating Role of Parental Autonomy Support

Authors Zhang Y, Zhou J , Wang F, Chen Y, Zhou X, Yan Y, Luo J

Received 9 July 2024

Accepted for publication 21 November 2024

Published 3 December 2024 Volume 2024:17 Pages 4105—4118

DOI https://doi.org/10.2147/PRBM.S486250

Checked for plagiarism Yes

Review by Single anonymous peer review

Peer reviewer comments 2

Editor who approved publication: Dr Gabriela Topa



Yan Zhang,1,* Jinhui Zhou,1,2,* Fei Wang,3 Ying Chen,1 Xin Zhou,1 Yuxian Yan,1 Jiaming Luo1,4

1School of Psychiatry, North Sichuan Medical College, Nanchong, Sichuan, People’s Republic of China; 2School of Psychology, South China Normal University, Guangzhou, Guangdong, People’s Republic of China; 3North Sichuan Medical College, Nanchong, Sichuan, People’s Republic of China; 4Mental Health Center, Affiliated Hospital of North Sichuan Medical College, Nanchong, Sichuan, People’s Republic of China

*These authors contributed equally to this work

Correspondence: Jiaming Luo, School of Psychiatry, North Sichuan Medical College, Nanchong, Sichuan, People’s Republic of China, Email [email protected]

Purpose: Research on the relationship between cyberbullying victimization and Internet gaming addiction in China is limited, while the mechanisms underlying this association remain unclear. Based on the Self-Determination Theory, this study establishes a moderated mediation model to test the mediating roles of basic psychological need satisfaction and frustration between cyberbullying victimization and Internet gaming addiction, as well as the moderating role of parental autonomy support in this mediating effect.
Methods: 2819 college students were surveyed using self-reported questionnaires about cyberbullying victimization, basic psychological need satisfaction and frustration, parental autonomy support, and Internet gaming addiction. SPSS 24.0 was utilized to analyze the correlations between variables, and Amos 24.0 was employed to test the structural equation model of this study.
Results: Cyberbullying victimization was found to significantly predict Internet gaming addiction positively. Basic psychological need satisfaction and frustration played partial mediating roles between cyberbullying victimization and Internet gaming addiction respectively. Parental autonomy support further moderated the first half of the mediated model pathway. Specifically, the impact of cyberbullying victimization on basic psychological need satisfaction and frustration are more obvious among college students with high level of parental autonomy support.
Conclusion: The findings advance our understanding of how cyberbullying victimization affects Internet gaming addiction.Within the college environment, reducing cyberbullying victimization could prevent Internet gaming addiction. Furthermore, enhancing basic psychological need satisfaction, reducing basic psychological need frustration, and reinforcing parental autonomy support among college students who have experienced cyberbullying would be effective to prevent Internet gaming addiction.

Keywords: Cyberbullying victimization, internet gaming addiction, basic psychological need, parental autonomy support

Introduction

Internet gaming addiction, recognized in the 11th revision of the International Classification of Diseases (ICD-11), refers to uncontrollable and excessive use of internet games, leading to physiological, psychological, and social functional impairments.1–3 Past research reports have shown that Internet gaming disorder is associated with various negative consequences, such as poorer sleep quality, increased anxiety and depression, declining academic performance, and lower life satisfaction.4–6 In China, college students typically range in age from 18 to 23, as most students enter university immediately after completing their senior high school education. College students who have more free time and less parental supervision are especially prone to Internet gaming addiction.7–9 Two meta-analyses have reported the global prevalence of Internet gaming addiction, with inconsistent results of 3.3% and 6.04%, respectively.10,11 A study shows that the prevalence of Internet gaming addiction among Chinese college students is 5.5%.12 Investigating the mechanisms of Internet gaming addiction among Chinese college students is crucial for formulating targeted intervention measures.

Cyberbullying Victimization and Internet Gaming Addiction

Cyberbullying victimization is a type of bullying victimization that occurs in the digital medium of electronic text.13 It refers to the phenomenon that an individual is intentionally and repeatedly harmed by others via electronic means during Internet use.14 A qualitative systematic review found that individuals aged between 15 and 24 were deliberately targeted in the majority of cyberbullying victimization incidents.15 A cross-sectional study based on 21,688 adolescents showed that the prevalence of cyberbullying victimization was 5.1% in 13 European and Asian countries.16 Another cross-sectional study showed that the prevalence of cyberbullying victimization among Chinese adolescents was 31.4%.17 Notably, in a university in the United States, nearly three out of five of participants reported having been previously victimized by a cyberbully.18 A recent study showed that 22.8% of Chinese college students had been involved in cyberbullying victimization.19 Cyberbullying might even be more detrimental due to the fast, easy and repetitive transmission of the harassing behaviors online by perpetrators who are often anonymous.20 The aforementioned characteristics of cyberbullying have a unique impact on victims’ psychology and behavior.

Theorists also believe that negative social factors can hinder individuals’ mental health and behavior.21 Encountering cyberbullying may lead to Internet gaming addiction. A study has confirmed that peer victimization is a significant risk factor leading to Internet addiction among Chinese adolescents.22 Similarly, a cross-sectional study indicates that more frequent experiences of cyberbullying victimization are associated with a higher frequency of problematic internet use.23 Additionally, a longitudinal study has shown that peer victimization can predict Internet gaming addiction two years later among Chinese adolescents.24 The above evidences provide indirect support for the relationship between cyberbullying victimization and Internet gaming addiction. Thus, in this study, we explore the impact of cyberbullying victimization on Internet gaming addiction among Chinese college college students.

The Mediating Roles of Basic Psychological Need Satisfaction and Frustration

According to Self-Determination Theory, which was proposed by Deci and Ryan in the early 1980s, people have a universal deep-seated psychological need for autonomy, relatedness, and competence.25 Basic psychological need is crucial motivational mechanism through which the social environment impacts individual development, acting as mediator in this interaction.25 It serve as essential psychological “nutrition” for individual growth and heavily depend on the external environment. If the social environment fails to meet basic psychological need, individuals may adapt poorly and turn to other activities for satisfaction.25 Cyberbullying victimization significantly lowers the satisfaction of basic psychological need among college students,26 driving them to seek compensation through Internet gaming and increasing their susceptibility to Internet gaming addiction.3 Empirical evidence supports this pathway: basic psychological need satisfaction mediates the relationship between stressful life events and Internet addiction,27 and its lack is linked to adverse psychological outcomes in cases of workplace bullying.28 Based on empirical evidence, basic psychological need satisfaction may mediate the relationship between cyberbullying victimization and Internet gaming addiction.

Basic psychological need frustration has been identified as a more appropriate mediator explaining the relationship between negative social environment and poor psychological functioning.29 It is important to distinguish between basic psychological need satisfaction and frustration, which are asymmetrical dimensions of need experience, each serving different mechanisms.30,31 Low need satisfaction does not equate to need frustration, with the latter showing a stronger correlation with unhealthy outcomes.32 While a lack of positive social environment may lead to low need satisfaction and stunt personal growth, negative environment directly cause need frustration, which can severely impact mental health and potentially lead to mental illness.33,34 Cyberbullying victimization severely depletes an individual’s psychological resources, causing need frustration and increasing the likelihood of compensatory behaviors like Internet gaming.35,36 Empirical studies have highlighted the mediating role of need frustration between negative environments and various negative outcomes, such as reduced psychological function from workplace bullying, decreased well-being from social exclusion, and depression in stressful conditions.28,37,38 Yet, research specifically assessing basic psychological need frustration and its mediating effect between cyberbullying victimization and Internet gaming addiction is limited. In conclusion, basic psychological need frustration may mediate the relationship between cyberbullying victimization and Internet gaming addiction, exhibiting a stronger mediating effect than basic psychological need satisfaction.

The Moderating Role of Parental Autonomy Support

Autonomy is one of the most important developmental tasks in early adulthood. College students are precisely at this stage of life, parental autonomy support is crucial for successfully navigating this phase.39 In the context of Chinese culture, although college students may live far from their parents, these parents continue to play an indispensable role across various functional domains and are still regarded as key sources of support on many important issues.40,41 For instance, when facing challenges related to academics, interpersonal relationships, and employment, college students’ behaviors and emotions remain influenced by their parents.42 Especially when making significant decisions, they particularly need support from their parents.39,41 Some interesting studies suggest that even after reaching adulthood, college students continue to benefit from parental autonomy support in terms of their psychological states, academic decisions, and behaviors.43–45

Parental autonomy support refers to the perception that parents encourage independent decision-making and choice. Within such an environment, individuals can gain valuable information and emotional recognition from their parents.46 According to Self-Determination Theory, an environment of autonomy support promotes the satisfaction of basic psychological need, fostering the optimal use of inner resources and active personal growth.25,47 Research shows that individuals experiencing parental autonomy support report higher levels of basic psychological need satisfaction, leading to reduced academic burnout and improved subjective well-being.45,48,49 Furthermore, the “risk-buffering model” suggests that protective factors can mitigate the adverse effects of risk factors.50 As such, parental autonomy support may buffer the harmful impact of cyberbullying victimization on basic psychological need. While the moderating role of parental autonomy support between bullying and basic psychological need remains underexplored, existing study indicates that positive parenting can reduce the negative effects of cyber victimization on basic psychological need.51 In view of the existing research, parental autonomy support may moderate the impact of cyberbullying victimization on the basic psychological need of college students.

The Present Study

Research on the relationship between cyberbullying victimization and Internet gaming addiction in China is limited, there remains a gap in understanding the mediating effect of basic psychological need and the moderating effect of parental autonomy support. Based on the Self-Determination Theory, we propose a moderated mediation model to investigate these relationships. Specifically, we aimed to test the following hypotheses:

H1: Cyberbullying victimization directly predicts Internet gaming addiction among college students.

H2: Basic psychological need satisfaction may mediate the relationship between cyberbullying victimization and Internet gaming addiction.

H3: Basic psychological need frustration mediates the relationship between cyberbullying victimization and Internet gaming addiction, exhibiting a stronger mediating effect than basic psychological need satisfaction.

H4: Parental autonomy support moderates the impact of cyberbullying victimization on the basic psychological need of college students.

Methods

Participants

A questionnaire survey was conducted among college students in three universities in southwest China using convenient sampling. We selected the Questionnaire Star platform to conduct the survey. The survey team members distributed the Quick Response code of the questionnaire in the classroom. The QR code was placed on a PPT slide by the members of the survey team and was fully displayed on the projection screen. Participants could scan and complete the survey via their mobile devices. Before the participants filled out the questionnaire, the survey team members provided them with detailed instructions about voluntary participation, informed consent and confidentiality. During the survey, if participants had any questions, they were addressed by the survey team members. All participants could withdraw at any time if they felt uncomfortable Finally, a total of 2883 college students participated in the questionnaire survey, and 2819 valid questionnaires were obtained after eliminating invalid responses, with a response rate of 97.78%. Among the participants, 1082 (38.4%) were male students and 1737 (61.6%) were female students. The number of freshmen to 4th-year students were: 1269 (45.0%), 816 (28.9%), 567 (20.1%), and 167 (5.9%), respectively. The average age of participants was 19.66±1.66 years. A post hoc power analysis was conducted using G*Power 3.1 to evaluate the current effective sample size for correlation analysis.52,53 With a total sample size set of 2819 participants, a significance level of α = 0.001, and an effect size of r = 0.33 (the correlation between CV and IGA), the statistical power reached 1.00. Informed consent was obtained from all participants. The study adhered to the Declaration of Helsinki and received ethical approval from the Ethics Committee of North Sichuan Medical College.

Measures

Demographic Variables

Several demographic variables were collected in this study: gender, age, grade.

Cyberbullying Victimization

The Chinese version of Revised Cyber Bullying Inventory—Cyberbullying Victimization Subscale (RCBI-CVS) was used to evaluate the experience of cyberbullying victimization among college students. The subscale was initially revised by Topcu and Erdur-Baker and later revised by Chu and Fan in the context of Chinese culture.54,55 The subscale consists of 14 items, testing the frequency of cyberbullying incidents encountered by the participants in the last six months. It employs a 4-point Likert scale (1=never encountered, 2=once, 3=2-3 times, and 4=more than 3 times), with higher scores indicating a higher degree of cyberbullying victimization. In this study, the Cronbach’s α coefficient for the cyberbullying victimization subscale was 0.882.

Basic Psychological Need Satisfaction and Frustration

The Basic Psychological Need Scale (BPNS) developed by Chen et al was used to assess the satisfaction and frustration of basic psychological need among college students.34 The scale contains 24 items which are divided into six dimensions: autonomy satisfaction, relatedness satisfaction, competence satisfaction, autonomy frustration, relatedness frustration and competence frustration, with four items per dimension. The items are rated on a 5-point Likert scale ranging from 1(does not apply at all) to 5(applies very much), with higher total scores indicating higher levels of basic psychological need satisfaction and frustration. In this study, the Cronbach’s α coefficient for the overall scale was 0.772, with the Cronbach’s α coefficients for each dimension being 0.727, 0.793, 0.818, 0.757, 0.748, and 0.800, respectively.

Parental Autonomy Support

The Parental Autonomy Support Scale (PASS) developed by Robbins and later revised by Wang et al was used to assess the parental autonomy support situation among college students.56,57 This scale has shown good reliability and validity within the Chinese cultural context.47 The scale consists of 12 items rated on a 5-point Likert scale ranging from 1(does not apply at all) to 5(applies very much). The scale’s score is the average of the 12 items, with higher scores indicating higher levels of parental autonomy support. In this study, the Cronbach’s α coefficient for this scale was 0.935.

Internet Gaming Addiction

The Chinese version of the nine-item Internet Gaming Disorder Scale-Short Form (IGDS-SF9) was used to assess the addiction levels of Internet gaming for college students. This scale was originally developed by Pontes and Griffiths.58 The Chinese version of the IGDS9-SF has shown adequate psychometric properties in previous research.59–61 There are nine items rated on a 5-point Likert scale ranging from 1(never) to 5(very often). The final score ranges from 9 to 45, with the higher scores representing higher levels of Internet gaming addiction. A study aimed to identify the appropriate cutoff score for IGDS9-SF in a Chinese context. The final result indicates that if the participant has a total score of 32 or above, it is categorised as Internet gaming addiction in a Chinese context.62 The validity of this cutoff score has been confirmed among the population of Chinese college students.62 In addition, this cutoff score has been widely applied among Chinese college students.63–65 In this study, the Cronbach’s alpha coefficient for the Chinese version of the IGDS-SF9 was 0.909.

Statistical Analyses

Questionnaire reliability test, harman’s single-factor test, descriptive statistics and correlation analysis were conducted using SPSS 24.0 to analyze the data.Structural Equation Modeling (SEM) and tests for mediation and moderation effects using bias-corrected percentile Bootstrap method were conducted through Amos 24.0. The study used the Comparative Fit Index (CFI) and the Tucker-Lewis Index (TLI) greater than 0.90,66,67 and the Root Mean Square Error of Approximation (RMSEA) and the Standardized Root Mean Square Residual (SRMR) less than 0.08 as criteria to evaluate the goodness of model fit.68,69

Results

Common Method Biases Analyses

The Harman’s One-factor Test was used to examine common method bias. It was found that eight factors with a characteristic root >1. The first factor explained 21.31% of the variation, which was below the critical value of 40% suggested by Podsakoff et al.70 Therefore, there was no significant common method bias in this study.

Descriptive Statistics and Correlation Analysis

We have found that cyberbullying victimization has been experienced by 57.2% of college students at least once. The prevalence of Internet gaming addiction is 6.1% in this study.

The mean, standard deviation and correlation coefficient of each variable are shown in Table 1. The results from Pearson correlation analysis reveal significant relationships: cyberbullying victimization positively correlates with both basic psychological need frustration and Internet gaming addiction, while showing a negative correlation with basic psychological need satisfaction and parental autonomy support. Furthermore, frustration of basic psychological need is negatively associated with both basic psychological need satisfaction and parental autonomy support, yet positively with Internet gaming addiction. Satisfaction of basic psychological need positively correlates with parental autonomy support and negatively with Internet gaming addiction. Lastly, parental autonomy support shows a significant negative correlation with Internet gaming addiction.

Table 1 Correlation Analysis Among Variables

Cyberbullying Victimization and Internet Gaming Addiction: A Moderated Mediation Model

Cyberbullying Victimization and Internet Gaming Addiction

Data analysis utilized a moderated mediation model testing procedure.71 Previous research has indicated that gender and grade are significant factors affecting Internet gaming addiction.27,72 Independent sample t-test and one-way ANOVA indicate statistically significant differences in Internet gaming addiction among college students of different genders and grades. Gender and grade, as control variables, are included in the subsequent moderated dual pathway model. The structural equation model was established according to the hypotheses of this study (Figure 1). The model demonstrated a good fit, with fit indices: χ2/ df=12.23, CFI=0.955, TLI=0.931, SRMR=0.054, RMSEA=0.063). As shown in Figure 1 and Table 2, cyberbullying victimization significantly predicts Internet gaming addiction (β = 0.23, p < 0.001), affirming H1.

Table 2 The Mediating Effect of Basic Psychological Need Satisfaction, Frustration

Figure 1 Moderated Dual Pathway Model.

Notes: The solid line represents a significant path. *p<0.05, ***p<0.001.

Mediating Effect Analysis of Basic Psychological Need Satisfaction and Frustration

As shown in Figure 1 and Table 2, cyberbullying victimization also negatively impacts basic psychological need satisfaction (β = −0.07, p < 0.001), which in turn negatively predicts Internet gaming addiction (β = −0.11, p < 0.001), supporting the mediating role of need satisfaction with a mediation effect of 0.008 and a Bootstrap 95% CI of [0.003, 0.02] (H2). Cyberbullying victimization significantly predicts basic psychological need frustration (β = 0.27, p < 0.001), which in turn significantly predicts Internet gaming addiction (β = 0.22, p < 0.001), confirming the mediating role of need frustration. The mediation effect is 0.057, with a Bootstrap 95% CI of [0.04, 0.07]. Comparative analysis of path coefficients showed that the mediating effect of need frustration was significantly higher than that of need satisfaction (p<0.001), supporting H3.

Moderating Effect of Parental Autonomy Support

Additionally, Figure 1 shows that the interaction term of cyberbullying victimization and parental autonomy support significantly predicts need satisfaction (β= −0.04,p<0.05) and frustration (β = 0.16, p < 0.001). This indicates that parental autonomy support moderates the relationship between cyberbullying victimization and basic psychological need satisfaction, and cyberbullying victimization and basic psychological need frustration, affirming H4.

To better understand the moderating effect of parental autonomy support, simple slope analysis was conducted. In this study, the moderating variable was divided into groups using Z=0±1, with Z=0+1 representing the high parental autonomy support group and Z=0-1 representing the low parental autonomy support group. Simple slope analysis indicates that when parental autonomy support is high (Zparental autonomy support = 1), cyberbullying victimization significantly negatively predicts the basic psychological need satisfaction (β=−0.101, t=−3.83, p<0.01). When parental autonomy support is low (Zparental autonomy support = −1), cyberbullying victimization significantly negatively predicts the basic psychological need satisfaction (β=−0.042, t=−2.42, p<0.05), though the predictive effect is smaller (Figure 2). In addition, when parental autonomy support is high (Zparental autonomy support = 1), cyberbullying victimization significantly positively predicts the basic psychological need frustration (β = 0.369, t = 12.08, p < 0.001). When parental autonomy support is low (Zparental autonomy support = −1), cyberbullying victimization also has a significant positive predictive effect on basic psychological need frustration (β = 0.123, t = 6.09, p < 0.001), though the predictive effect is smaller (Figure 3). The impact of cyberbullying victimization on the basic psychological need satisfaction and frustration varies in intensity depending on the level of parental autonomy support.

Figure 2 The Moderating Effect of Parental Autonomy Support on the Impact of Cyberbullying victimization on the Basic Psychological Need Satisfaction.

Figure 3 The Moderating Effect of Parental Autonomy Support on the Impact of Cyberbullying victimization on the Basic Psychological Need Frustration.

Discussion

Cyberbullying Victimization and Internet Gaming Addiction

In line with previous study,19 we find that cyberbullying victimization has been experienced by 57.2% of college students at least once. Notably, the prevalence of Internet gaming addiction in the present sample is 6.1%, which is similar to previous report.73,74

Importantly, this research finds that cyberbullying victimization is a significant predictor of Internet gaming addiction, thus supporting H1. Previous research has shown that cyberbullying victimization was positively correlated with problematic Internet use.75 This study further confirms that cyberbullying victimization increases the risk of Internet gaming addiction, thereby expanding upon previous studies. Firstly, due to the lack of time and space constraints and the presence of a large potential audience online, victims of cyberbullying may suffer more intense and excessive harm. This may lead to more psychological and behavioral problems in victims of cyberbullying, which may include Internet gaming addiction.76 Secondly, with the widespread popularity of Internet and entertainment culture in China, Internet gaming has become an important form of entertainment for college students. This causes college students who have experienced cyberbullying victimization to tend to comfort themselves with Internet gaming, which may increase the risk of addiction. Thirdly, influenced by China’s face-saving culture, people are ashamed to express their experiences of cyberbullying victimization in order to maintain their own dignity. College students who have experienced cyberbullying may be reluctant to disclose their suffering. This may hinder them from seeking appropriate coping strategies, leading them to play Internet games alone to alleviate their pain.77,78 Fourth, due to the rapid development of society and the accelerated pace of life and study, contemporary Chinese college students inherently feel loneliness. Furthermore, college students who experience cyberbullying victimization often tend to avoid social interactions in real life, resulting in poor interpersonal relationships. They may choose to excessively engage in Internet gaming to establish connections and gain a sense of belonging.79,80 These may explain why they continue to engage with the online world despite facing cyberbullying.

The Mediating Roles of Basic Psychological Need Satisfaction and Frustration

This study finds that basic psychological need satisfaction and frustration play a partial mediating role between cyberbullying victimization and Internet gaming addiction respectively, which verifies H2 and H3.

Existing research has confirmed that basic psychological satisfaction and frustration play a mediating role between workplace bullying and employee functioning, which provides empirical evidence for our study.28 We separately explore the unique roles of basic psychological need satisfaction and frustration in the relationship between cyberbullying victimization and Internet gaming addiction for the first time. The mediating role of basic psychological need satisfaction can be explained by Self-Determination Theory. The theory states that people have universal need for autonomy, relatedness, and competence that form the basis of behavioral and mental health.25 The supportive social environment can satisfy the basic psychological need of individuals, while the environment characterized by rejection, exclusion and control is the opposite.81 Specifically, cyberbullying victimization deprives individuals’ feelings of autonomy, control and positive relationship, which means lack of basic psychological need satisfaction.82 This may reduce positive psychological responses and increase the risk of Internet gaming addiction.83,84

The basic psychological need satisfaction may not fully describe the mechanism which cyberbullying victimization affects Internet gaming addiction. The basic psychological need frustration plays a unique role beyond satisfaction, serving as a stronger mediator linking cyberbullying victimization with Internet gaming addiction. Research has repeatedly supported the distinction between basic psychological needs satisfaction and frustration, which are two asymmetrical dimensions of need experience.30,31,34 Low need satisfaction does not necessarily involve need frustration, but need frustration involves low need satisfaction.29 While the lack of basic psychological need satisfaction can hinder individual growth, the basic psychological need frustration may be particularly harmful or even pathogenic.29 In other words, basic psychological need frustration is a more serious obstacle to the need experience. Cyberbullying not only deprives the victims of the opportunity to experience autonomy, relatedness and competence, but also makes them feel constrained and depressed, experience failure and incompetence, and generate feelings of alienation and loneliness, which makes them more prone to psychological symptoms and behavioral problems.85 Compared to the basic psychological need satisfaction, need frustration may more accurately represent the harmful effects of cyberbullying and explain the subsequent Internet gaming addiction.86

Research has shown that cultural diversity may influence the importance of basic psychological need among different social groups.87 As some cross-cultural psychologists suggest, individuals in the Western societies influenced by individualistic cultures may benefit more from autonomy need satisfaction.88 In Chinese collectivist culture, individuals place greater emphasis on harmonious relationships with others and the environment.Relatedness need may be more important to them.89 Furthermore, Chinese students may have stronger expectations regarding competence need satisfaction.90 This study further confirms that, similar to individuals in Western cultures, individuals in Chinese culture possess a universal basic psychological need.32 Basic psychological need is a key motivational mechanism for individual development, and this influence exhibits cross-cultural universality.34

The Moderating Role of Parental Autonomy Support

Another important finding of this study is that parental autonomy support has a significant moderating effect on the relationship between cyberbullying victimization and basic psychological need satisfaction, cyberbullying victimization and basic psychological need frustration, which validates H4. For individuals with high levels of parental autonomy support, the impact of cyberbullying victimization on their basic psychological need satisfaction and frustration are more obvious.

It is important to note that this moderation pattern does not mean that parental autonomy support is a detrimental factor for basic psychological need. Due to the emphasis on respect for authority and obedience to parents in Chinese Confucian philosophy, some researchers argue that the negative effects of parental control may be less significant within the context of Chinese culture.91,92 Parental autonomy support might not have the same positive effects on individual social functioning as it does in Western cultures.93 However, the results of this study support self-determination theory, indicating that parental autonomy support still has universal benefits in China.40

A possible explanation for this moderation pattern is that individuals with high levels of parental autonomy support experience more basic psychological need satisfaction and less basic psychological need frustration.45,94 With the increase of cyberbullying victimization, the decline trend of basic psychological need satisfaction and rise trend of basic psychological need frustration of individuals are more obvious. The above change akin to a “world turned upside down”. On the other hand, individuals with low levels of parental autonomy support have experienced less basic psychological need satisfaction and more basic psychological need frustration.95,96 When these individuals encounter cyberbullying, the decrease level of basic psychological need satisfaction and increase level of basic psychological need frustration are not significant. Such a change seem like “adding frost to snow”.

Limitations and Implications

This study need to point out several limitations, which also indicate the direction of future research. Firstly, the use of convenience sampling and the participants from three universities in southwest China may limit the generalizability of the current findings across different age periods, regions and cultural contexts. Future research needs to change sampling method and expand the scope of sampling. Secondly, the research relies on cross-sectional data, which limits the ability to infer causal relationships between variables. For example, there may be an interactive relationship between cyberbullying victimization and Internet gaming addiction, which needs to be further clarified in the future longitudinal research. Thirdly, the self-report nature of the questionnaire may introduce social desirability and memory bias, which could affect the accuracy of the findings. Future research may consider qualitative research through interviews and case studies to further validate our findings. Fourth, we need to promote the prevalence of Internet gaming addiction reported in this study with caution. In future research, we will use structured clinical interviews and receiver operating characteristics (ROC) curve to enhance the accuracy of the prevalence of Internet gaming addiction.

Despite these limitations, this study has examined the mechanism of cyberbullying victimization on Internet gaming addiction among college students, and reveals the moderating role of parental autonomy support and the mediating role of basic psychological need satisfaction and frustration. This research has several practical implications and provides important insights for early intervention. Firstly, cyberbullying victimization is a trigger factor for Internet gaming addiction.Reducing the likelihood of cyberbullying victimization may be one of the direct methods to decrease Internet gaming addiction among Chinese college students. Relevant management departments, schools, and parents should form a collaborative network to provide college students with a more supportive and safe environment, thereby reducing their experiences of cyberbullying victimization. Relevant management departments should implement comprehensive anti-cyberbullying policies, such as clear regulations and systems, to reduce the occurrence of cyberbullying victimization incidents. Schools can implement mental health education to help college students prevent and cope with cyberbullying victimization. Parents participating in regular training can enhance their understanding of cyberbullying victimization incidents, thereby providing appropriate support to their children.

Secondly, the basic psychological need satisfaction and frustration are crucial mechanisms linking cyberbullying victimization and Internet gaming addiction, with frustration serving as a stronger mediator. Educators should strive to meet the basic psychological need of college students who are victims of cyberbullying. Teachers can implement various activities and develop strategies to build college students’ self-confidence, enhance their effectiveness, and improve their relationships. Mental health educators can conduct group counseling activities to support students’ sense of autonomy, relatedness and competence. These measures will be effective in reducing Internet gaming addiction among college students.

Thirdly, parental autonomy support can moderate the relationship between cyberbullying victimization and basic psychological needs, suggesting that the role of parental autonomy support is an integral part of prevention and intervention programs. Parental autonomy support is crucial for college students’ basic psychological need. Considering that Chinese culture emphasizes obedience to parents, we should particularly focus on Chinese parents with a high level of psychological control. Parents should strive to establish effective communication channels, respect and trust their children, while providing appropriate support.

Conclusion

The study finds that cyberbullying victimization positively predicts Internet gaming addiction among college students. Cyberbullying victimization can also indirectly predict Internet gaming addiction among college students through the mediation of basic psychological need satisfaction and frustration. Parental autonomy support moderates the first half of the mediating process. When the level of parental autonomy support is high, the impact of cyberbullying victimization on basic psychological need satisfaction and frustration are more obvious. These findings provide evidences to understand the effects of cyberbullying victimization on Internet gaming addiction among college students, as well as the role of basic psychological needs and parental autonomy support. Future research needs to further explore the relationship between cyberbullying victimization and Internet gaming addiction, such as validating these conclusions across different cultural groups and employing longitudinal designs to examine the dynamic relationships between variables.

Data Sharing Statement

The data that support the findings of this study are available from the corresponding author upon reasonable request.

Ethics Approval and Informed Consent

The study received approval from the Ethics Committee of North Sichuan Medical College and complied with the Declaration of Helsinki.Informed consent was obtained from all participants.

Acknowledgments

We are very grateful for the assistance of Dr. Mark D. Griffiths. Thanks to all team members who participated in the data collection and all students who cooperated with the survey.

Author Contributions

All authors made a significant contribution to the work reported, whether that is in the conception, study design, execution, acquisition of data, analysis and interpretation, or in all these areas; took part in drafting, revising and critically reviewing the article; gave final approval of the version published; have agreed on the journal to which the article has been submitted; and agreed to be accountable for all aspects of the work.

Funding

This work was supported by the project of the Fourteenth Five-Year Plan for Social Science Research of Nanchong City (No. NC23B226; No.NC22C346) and the project of university-level scientific research development Plan of North Sichuan Medical College in 2022 (NO.CBY22-QNB05; No.CBY22-QNB10).

Disclosure

The authors report no conflicts of interest in this work.

References

1. Liao Z, Chen X, Huang Q, Shen H. Prevalence of gaming disorder in East Asia: a comprehensive meta-analysis. J Behav Addict. 2022;11(3):727–738. doi:10.1556/2006.2022.00050

2. Ma J, Yang B, Wang S, et al. Adverse childhood experiences predict internet gaming disorder in university students: the mediating role of resilience. Curr Opin Psychiatr. 2024;37(1):29–37. doi:10.1097/YCO.0000000000000910

3. Wang M, Qu X, Chen X, Wu X, Wang J. Harsh fathering longitudinally predicts adolescents’ internet gaming addiction via unfulfilled psychological need. Youth Soc. 2024;56(2):372–386. doi:10.1177/0044118X231168

4. Kowalik BA, Delfabbro PH, King DL. Impaired control and gaming-related harm in relation to gaming disorder. Addict Behav. 2024;151:107926. doi:10.1016/j.addbeh.2023.107926

5. Honglv X, Jian T, Jiaxing Y, et al. Mobile phone use addiction, insomnia, and depressive symptoms in adolescents from ethnic minority areas in China: a latent variable mediation model. J Affect Disorders. 2022;320:381–389. doi:10.1016/j.jad.2022.09.156

6. Sun RQ, Sun GF, Ye JH. The effects of online game addiction on reduced academic achievement motivation among Chinese college students: the mediating role of learning engagement. Front Psychol. 2023;14:1185353. doi:10.3389/fpsyg.2023.1185353

7. Wolters CA, Brady AC. College students’ time management: a self-regulated learning perspective. Educ Psychol Rev. 2021;33(4):1319–1351. doi:10.1007/s10648-020-09519-z

8. Bennasar-Veny M, Yañez AM, Pericas J, et al. Cluster analysis of health-related lifestyles in university students. Int J Env Res Pub Health. 2020;17(5):1776. doi:10.3390/ijerph17051776

9. Liu D, Wang Z, Yang X, Zhang Y, Zhang R, Lin S. Perceived autonomy-supportive parenting and internet addiction: respiratory sinus arrhythmia moderated the mediating effect of basic psychological need satisfaction. Curr Psychol. 2021;40(9):4255–4264. doi:10.1007/s12144-019-00485-6

10. Kim HS, Son G, Roh EB, et al. Prevalence of gaming disorder: a meta-analysis. Addict Behav. 2022;126:107183. doi:10.1016/j.addbeh.2021.107183

11. Meng SQ, Cheng JL, Li YY, et al. Global prevalence of digital addiction in general population: a systematic review and meta-analysis. Clin Psychol Rev. 2022;92:102128. doi:10.1016/j.cpr.2022.102128

12. Shi L, Wang Y, Yu H, et al. The relationship between childhood trauma and internet gaming disorder among college students: a structural equation model. J Behav Addict. 2020;9(1):175–180. doi:10.1556/2006.2020.00002

13. Hu Y, Bai Y, Pan Y, Li S. Cyberbullying victimization and depression among adolescents: a meta-analysis. Psychiat Res. 2021;305:114198. doi:10.1016/j.psychres.2021.114198

14. Lazuras L, Barkoukis V, Tsorbatzoudis H. Face-to-face bullying and cyberbullying in adolescents: trans-contextual effects and role overlap. Technol Soc. 2017;48:97–101. doi:10.1016/j.techsoc.2016.12.001

15. Saif ANM, Purbasha AE. Cyberbullying among youth in developing countries: a qualitative systematic review with bibliometric analysis. Child Youth Serv Rev. 2023;146(1):106831. doi:10.1016/j.childyouth.2023.106831

16. Chudal R, Tiiri E, Brunstein Klomek A, et al. Victimization by traditional bullying and cyberbullying and the combination of these among adolescents in 13 European and Asian countries. Eur Child Adoles Psy. 2022;31:1391–1404. doi:10.1007/s00787-021-01779-6

17. Sidibe AM, Shen X, Hesketh T. Incidence, risk factors and psychosomatic symptoms for traditional bullying and cyberbullying in Chinese adolescents. Child Youth Serv Rev. 2019;107:104511. doi:10.1016/j.childyouth.2019.104511

18. Byrne VL. Blocking and self-silencing: undergraduate students’ cyberbullying victimization and coping strategies. Techtrends. 2021;65(2):164–173. doi:10.1007/s11528-020-00560-x

19. Sun M, Ma Z, Xu B, Chen C, Chen QW, Wang D. Prevalence of cyberbullying involvement and its association with clinical correlates among Chinese college students. J Affect Disorders. 2024;367:374–381. doi:10.1016/j.jad.2024.08.198

20. Fekih-Romdhane F, Malaeb D, Farah N, et al. The relationship between cyberbullying perpetration/victimization and suicidal ideation in healthy young adults: the indirect effects of positive and negative psychotic experiences. Bmc Psychiatry. 2024;24(1):121. doi:10.1186/s12888-024-05552-2

21. Liu JD, Chung PK, Si GY. The application of self-determination theory among Chinese populations. Adv Psychol Sci. 2013;21(10):1803–1813. doi:10.3724/SP.J.1042.2013.01803

22. Jia J, Li D, Li X, et al. Peer victimization and adolescent Internet addiction: the mediating role of psychological security and the moderating role of teacher-student relationships. Comput Hum Behav. 2018;85:116–124. doi:10.1016/j.chb.2018.03.0422

23. Chen C, Yang C, Nie Q, et al. The association between bullying victimization and problematic internet use: the role of Social-Emotional Learning (SEL) competencies. School Psychol Rev. 2023;53(5):459–474. doi:10.1080/2372966X.2023.2263812

24. Su P, Yu C, Zhang W, Liu S, Xu Y, Zhen S. Predicting Chinese adolescent internet gaming addiction from peer context and normative beliefs about aggression: a 2-year longitudinal study. Front Ps Ychol. 2018;9:1143. doi:10.3389/fpsyg.2018.01143

25. Deci EL, Ryan RM. The “what” and “why” of goal pursuits: human needs and the self- determination of behavior. Psychol Inq. 2000;11(4):227–268. doi:10.1207/S15327965PLI110401

26. Zhu M. Relationship between peer victimization and anxiety of pupils: mediating effect of psychological needs. Ethics Progress. 2019;9(2):75–86. doi:10.14746/eip.2018.2.6

27. Li D, Zhang W, Li X, Zhou Y, Zhao L, Wang Y. Stressful life events and adolescent internet addiction: the mediating role of psychological needs satisfaction and the moderating role of coping style. Comput Hum Behav. 2016;63:408–415. doi:10.1016/j.chb.2016.05.070

28. Trépanier SG, Fernet C, Austin S. Longitudinal relationships between workplace bullying, basic psychological needs, and employee functioning: a simultaneous investigation of psychological need satisfaction and frustration. Eur J Work Organ Psy. 2016;25(5):690–706. doi:10.1080/1359432X.2015.1132200

29. Vansteenkiste M, Ryan RM. On psychological growth and vulnerability: basic psychological need satisfaction and need frustration as a unifying principle. J Psychother Integr. 2013;23(3):263–280. doi:10.1037/a0032359

30. Liu J, Bartholomew K, Chung PK. Perceptions of teachers’ interpersonal styles and well- being an dill-being in secondary school physical education students: the role of need satisfaction and need frustration. Sch Ment Health. 2017;9(4):360–371. doi:10.1007/s12310-017-9223-6

31. Tindall IK, Curtis GJ. Validation of the measurement of need frustration. Front Psychol. 2019;10:1742. doi:10.3389/fpsyg.2019.01742

32. Costa S, Ntoumanis N, Bartholomew KJ. Predicting the brighter and darker sides of interpersonal relationships: does psychological need thwarting matter?. Motiv Emotion. 2015;39:11–24. doi:10.1007/s11031-014-9427-0

33. Bai L, Liu Y, Xiang S. Associations between parental psychological control and externalizing problems: the roles of need frustration and self-control. J Child Fam Stud. 2020;29(11):3071–3079. doi:10.1007/s10826-020-01810-5

34. Chen B, Vansteenkiste M, Beyers W, et al. Basic psychological need satisfaction, need frustration, and need strength across four cultures. Motiv Emotion. 2015;39:216–236. doi:10.1007/s11031-014-9450-1

35. Arpaci I, Ş K, Baloğlu M. Individualism and internet addiction: the mediating role of psychological needs. Internet Res. 2018;28(2):293–314. doi:10.1108/IntR-11-2016-0353

36. Gu H, Chen W, Cheng Y. Longitudinal relationship between harsh parenting and adolescent non-suicidal self-injury: the roles of basic psychological needs frustration and self-concept clarity. Child Abuse Neglect. 2024;149:106697. doi:10.1016/j.chiabu.2024.106697

37. Jiang S, Ngai SSY. Social exclusion and multi-domain well-being in Chinese migrant children: exploring the psychosocial mechanisms of need satisfaction and need frustration. Child Youth Serv Rev. 2020;116:105182. doi:10.1016/j.childyouth.2020.105182

38. Ren Q, Jiang S. Acculturation stress, satisfaction, and frustration of basic psychological needs and mental health of Chinese migrant children: perspective from basic psychological needs theory. Int J Env Res Pub Health. 2021;18(9):4751. doi:10.3390/ijerph18094751

39. Inguglia C, Ingoglia S, Liga F, Coco A, Cricchio MG. Autonomy and relatedness in adolescence and emerging adulthood: relationships with parental support and psychological distress. J Adult Dev. 2015;22(1):1–13. doi:10.1007/s10804-014-9196-8

40. Lan X, Ma C, Radin R. Parental autonomy support and psychological well-being in Tibetan and Han emerging adults: a serial multiple mediation model. Front Psychol. 2019;10:621. doi:10.3389/fpsyg.2019.0062

41. Ma C, Ma Y, Wang Y. Parental autonomy support and mental health among Chinese adolescents and emerging adults: the mediating role of self-esteem. Int J Environ Res Public Health. 2022;19(21):14029. doi:10.3390/ijerph192114029

42. Guan SSA, Fuligni AJ. Changes in parent, sibling, and peer support during the transition to young adulthood. J Res Adolescence. 2016;26(2):286–299. doi:10.1111/jora.12191

43. Ratelle CF, Simard K, Guay F. University students’subjective well-being: the role of autonomy support from parents, friends, and the romantic partner. J Happiness Stud. 2013;14:893–910. doi:10.1007/s10902-012-9360-4

44. Kouros CD, Pruitt MM, Ekas NV, Kiriaki R, Sunderland M. Helicopter parenting, autonomy support, and college students’mental health and well-being: the moderating role of sex and ethnicity. J Child Fam Stud. 2017;26:939–949. doi:10.1007/s10826-016-0614-3

45. Wei S, Teo T, Malpique A, Lausen A. Parental autonomy support, parental psychological control and Chinese university students’ behavior regulation: the mediating role of basic psychological needs. Front Psychol. 2022;12:735570. doi:10.3389/fpsyg.2021.735570

46. Ryan RM, Deci EL, Grolnick WS, La Guardia JG. The significance of autonomy and autonomy support in psychological development and psychopathology. In: Cicchetti D, Cohen DJ, editors. Developmental Psychopathology. 2015:795–849. Wiley Online Library. doi:10.1002/9780470939383.ch20

47. Tang Q, Fang X, Hu W, Chen H, Wu M, Wang F. The associations between parental and teacher autonomy support and high school students’ development. Psychol Dev Edu. 2013;29(6):604–615. doi:10.16187/j.cnki.issn1001-4918.2013.06.003

48. Van der Kaap-Deeder J, Vansteenkiste M, Soenens B, Mabbe E. Children’s daily well-being: therole of mothers’, teachers’, and siblings’ autonomy support and psychological control. Dev Psychol. 2017;53(2):237. doi:10.1037/dev0000218

49. Zhang J, Gao BC. The effects of the school climate and parental autonomy support on pupils’ learning burnout: the mediating effect of basic psychological needs. Chin J Spec Educ. 2019;223(1):89–96. doi:10.3969/j.issn.1007-3728.2019.01.015

50. Fergus S, Zimmerman MA. Adolescent resilience: a framework for understanding healthy development in the face of risk. Annu Rev Publ Health. 2005;26:399–419. doi:10.1146/annurev.publhealth.26.021304.144357

51. Jiang S, Jiang C, Ren Q, Wang L. Cyber victimization and psychological well-being among Chinese adolescents: mediating role of basic psychological needs satisfaction and moderating role of positive parenting. Child Youth Serv Rev. 2021;130:106248. doi:10.1016/j.childyouth.2021.106248

52. Faul F, Erdfelder E, Buchner A, Lang A-G. Statistical power analyses using G*Power 3.1: tests for correlation and regression analyses. Behav Res Methods. 2009;41(4):1149–1160. doi:10.3758/brm.41.4.1149

53. Xiao L, Yao M, Liu H. Perceived social mobility and smartphone dependence in university students: the roles of hope and family socioeconomic status. Psychol Res Behav Manage. 2024;17:1805–1817. doi:10.2147/PRBM.S455939

54. Topcu Ç, Erdur-Baker Ö. The revised cyber bullying inventory (RCBI): validity and reliability studies. Procedia Soc Behav Sci. 2010;5:660–664. doi:10.1016/j.sbspro.2010.07.161

55. Chu XW, Fan CY. Revision of the revised cyber bullying inventory among junior high school students. Chin J Clin Psychol. 2017;25(6):1031–1034. doi:10.16128/j.cnki.1005-3611.2017.06.008

56. Robbins RJ An Assessment of Perceptions of Parental Autonomy Support and Control:Child and Parent Correlates [dissertation]. University of Rochester; 1994.

57. Wang Q, Pomerantz EM, Chen H. The role of parents’ control in early adolescents’ psychological functioning: a longitudinal investigation in the United States and China. Child Dev. 2007;78(5):1592–1610. doi:10.1111/j.1467-8624.2007.01085.x

58. Pontes HM, Griffiths MD. Measuring DSM-5 internet gaming disorder: development and validation of a short psychometric scale. Comput Hum Behav. 2015;45:137–143. doi:10.1016/j.chb.2014.12.006

59. Yam CW, Pakpour AH, Griffiths MD, et al. Psychometric testing of three Chinese online-related addictive behavior instruments among Hong Kong university students. Psychiat Quart. 2019;90:117–128. doi:10.1007/s11126-018-9610-7

60. Leung H, Pakpour AH, Strong C, et al. Measurement invariance across young adults from Hong Kong and Taiwan among three internet-related addiction scales: Bergen social media addiction scale (BSMAS), smartphone application-based addiction scale (SABAS), and internet gaming disorder scale-short form (IGDS-SF9) (study Part A). Addict Behav. 2020;101:105969. doi:10.1016/j.addbeh.2019.04.027

61. H CI, Strong C, Lin YC, et al. Time invariance of three ultra-brief internet-related instruments: smartphone application-based addiction scale (SABAS), Bergen social media addiction scale (BSMAS), and the nine-item internet gaming disorder scale-short form (IGDS-SF9) (study Part B). Addict Behav. 2020;101:105960. doi:10.1016/j.addbeh.2019.04.018

62. Qin L, Cheng L, Hu M, et al. Clarification of the cut-off score for nine-item internet gaming disorder scale–short form (IGDS9-SF) in a Chinese context. Front Psychiatry. 2020;11:470. doi:10.3389/fpsyt.2020.00470

63. Teng Z, Pontes HM, Nie Q, Griffiths MD, Guo C. Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: a longitudinal study. J Behav Addict. 2021;10(1):169–180. doi:10.1556/2006.2021.00016

64. C HP, S CJ, N PM, et al. Temporal associations between physical activity and three types of problematic use of the internet: a six-month longitudinal study. J Behav Addict. 2022;1(4):1055–1067. doi:10.1556/2006.2022.00084

65. Guo N, Weng X, Z ZS, et al. Adverse childhood experiences on internet gaming disorder mediated through insomnia in Chinese young people. Front Public Health. 2023;11:1283106. doi:10.3389/fpubh.2023.1283106

66. Bentler PM, Bonett DG. Significance tests and goodness of fit in the analysis of covariance structures. Psychol Bull. 1980;88(3):588. doi:10.1037/0033-2909.88.3.588

67. Wen ZL, Hou JT, Herbert WM. Structural equation model testing: cutoff criteria for goodness of fit indices and chi-square test. Acta Psychol Sin. 2004;02:186–194.

68. Hu L, Bentler PM. Cutoff criteria for fit indexes in covariance structure analysis: conventional criteria versus new alternatives. Struct Equ Modeling. 1999;6(1):1–55. doi:10.1080/10705519909540118

69. McDonald RP, Ho MHR. Principles and practice in reporting structural equation analyses. Psychol Methods. 2002;7(1):64. doi:10.1037/1082-989X.7.1.64

70. Podsakoff PM, MacKenzie SB, Lee JY, Podsakoff NP. Common method biases in behavioral research: a critical review of the literature and recommended remedies. J Appl Psychol. 2003;88(5):879. doi:10.1037/0021-9010.88.5.879

71. Wen Z, Ye B. Different methods for testing moderated mediation models: competitors or backups?. Acta Psychol Sin. 2014;46(5):714–726. doi:10.3724/SP.J.1041.2014.00714

72. Do EY, Hong YR. Factors influencing internet game addiction in middle school students. Medico-Legal Update. 2020;20(1):2167–2172. doi:10.37506/v20/i1/2020/mlu/194628

73. Wu Q, Luo T, Tang J, et al. Gaming in China before the COVID-19 pandemic and after the lifting of lockdowns: a nationwide online retrospective survey. Int J Ment Health AD. 2023;21(5):3293–3305. doi:10.1007/s11469-022-00792-3

74. Tang ACY, Lee RLT, Lee PH, et al. The mediating effect of dispositional mindfulness on the association between UPPS-P impulsivity traits and gaming disorder among Asia-Pacific young adults. BMC Psychiatry. 2024;24(1):328. doi:10.1186/s12888-024-05740-0

75. Liu C, Liu Z, Yuan G. Cyberbullying victimization and problematic internet use among Chinese adolescents: longitudinal mediation through mindfulness and depression. J Health Psychol. 2021;26(14):2822–2831. doi:10.1177/1359105320934158

76. Chan TKH, Cheung CMK, Lee ZWY. Cyberbullying on social networking sites: a literature review and future research directions. Inform Manage-Amster. 2021;58(2):103411. doi:10.1016/j.im.2020.103411

77. Li S, Zizzi S. A case study of international students’ social adjustment, friendship development, and physical activity. J Int Stud. 2018;8(1):389–408. doi:10.32674/jis.v8i1.171

78. Ning X, Huang S, Hilario C, et al. Chinese university students’ help-seeking behaviors when faced with mental health challenges. J Ment Health. 2024;33(3):1–8. doi:10.1080/09638237.2024.2361259

79. Cao H, Wang S, Zhou N, Liang Y. From childhood real-life peer victimization to subsequent cyberbullying victimization during adolescence: a process model involving social anxiety symptoms, problematic smartphone use, and internet gaming disorder. Psychol Violence. 2024. doi:10.1037/vio0000548

80. Wachs S, Vazsonyi AT, Wright MF, Ksinan G. Cross-national associations among cyberbullying victimization, self-esteem, and internet addiction: direct and indirect effects of alexithymia. Front Psychol. 2020;11:1368. doi:10.3389/fpsyg.2020.01368

81. Vansteenkiste M, Ryan RM, Soenens B. Basic psychological need theory: advancements, critical themes, and future directions. Motiv Emotion. 2020;44:1–31. doi:10.1007/s11031-019-09818-1

82. Breaugh J. Too stressed to be engaged? The role of basic needs satisfaction in understanding work stress and public sector engagement. Public Pers Manage. 2021;50(1):84–108. doi:10.1177/00910260209125

83. Allen JJ, Anderson CA. Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being. Comput Hum Behav. 2018;84:220–229. doi:10.1016/j.chb.2018.02.034

84. Settley C. The physical and psychological wellbeing of caregivers of individuals suffering from su bstance addiction. Arch Psychiat Nurs. 2020;34(3):107–109. doi:10.1016/j.apnu.2020.03.007

85. Toyama H, Upadyaya K, Salmela-Aro K. Job crafting and well-being among school principals: the role of basic psychological need satisfaction and frustration. Eur Manag J. 2022;40(5):809–818. doi:10.1016/j.emj.2021.10.003

86. Longo Y, Gunz A, Curtis GJ, Farsides T. Measuring need satisfaction and frustration in educational and work contexts: the need satisfaction and frustration scale (NSFS). J Happiness Stud. 2016;1(7):295–317. doi:10.1007/s10902-014-9595-3

87. Zhong M, Huebner ES, Tian L. Gender-specific trajectories of depressive symptoms in Chinese children: relations with basic psychological needs satisfaction at school. J Abnorm Child Psych. 2020;48:1367–1378. doi:10.1007/s10802-020-00674-z

88. T CA, S KM, D LK, et al. Need satisfaction and well-being: testing self-determination theory in eight cultures. J Cross Cult Psychol. 2013;44(4):507–534. doi:10.1177/0022022112466590

89. Hu Q, Bernardo ABI, Lam SW, Cheang PK. Individualism-collectivism orientations and coping styles of cyberbullying victims in Chinese culture. Curr Psychol. 2018;37(1):65–72. doi:10.1007/s12144-016-9490-7

90. Yu S, Chen B, Levesque-Bristol C, Vansteenkiste M. Chinese education examined via the lens of self-determination. Educ Psychol Rev. 2018;30:177–214. doi:10.1007/s10648-016-9395-x

91. Tan P, Wang R, Long T, Wang Y, Ma C, Ma Y. Associations between parental autonomy support and depressive symptoms among Chinese college students: the chain-mediating effects of mindfulness and self-esteem. Front Psychol. 2024;15:1301662. doi:10.3389/fpsyg.2024.1301662

92. Han ZR, Ahemaitijiang N, Yan J, et al. Parent mindfulness, parenting, and child psychopathology in China. Mindfulness. 2021;12:334–343. doi:10.1007/s12671-019-01111-z

93. Cheung CS, Pomerantz EM, Wang M, Qu Y. Controlling and autonomy-supportive parenting in the United States and China: beyond children’s reports. Child Dev. 2016;87(6):1992–2007. doi:10.1111/cdev.12567

94. Peng S, Niu G, Wang X, Zhang H, Hu X. Parental autonomy support and adolescents’ positive emotional adjustment: mediating and moderating roles of basic need satisfaction. Psychol Dev Edu. 2021;37(2):240–248. doi:10.16187/j.cnki.issn1001-4918.2021.02.11

95. Heissel A, Pietrek A, Flunger B, Fydrich T, Rapp MA, Heinzel S. The validation of the German basic psychological need satisfaction and frustration scale in the context of mental health. Eur J Health Psychol. 2019;25(4):119–132. doi:10.1027/2512-8442/a000017

96. Xu D, Yu C, Dou K, Liang Z, Li Z, Nie Y. Parental autonomy support and adolescents’ future planning: the mediating role of basic psychological needs and personal growth initiative. Psychol Dev Edu. 2019;35(01):23–31. doi:10.16187/j.cnki.issn1001-4918.2019.01.03

Creative Commons License © 2024 The Author(s). This work is published and licensed by Dove Medical Press Limited. The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution - Non Commercial (unported, 3.0) License. By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed. For permission for commercial use of this work, please see paragraphs 4.2 and 5 of our Terms.